![]() ![]() The fleet by itself or the Starbase by itself will lose that fight, but together they have great synergy. I can totally see having battle ships for tanks and high evasion corvettes being stationed to act as lures and drag out a fight in the shadow of a Starbase and win against normally bad odds. They do significant dps over however long the fapight last, so long as the enemy fleet is engaged with and distracted by your own. They are super strong so long as no one is shooting directly at them. What they really are (when outfitted with Def plats) is a glass cannon meant to be in the backline. I had always seen them as a stand alone tank, a front line tank and damage dealer. ![]() It was at that moment I realized how Starbase and defense plats fit into combat. The enemy fleet had dwarfed my combined fleet and Starbase, which itself had a large number of offensive Def plats. Then one day I fought against a superior fleet in the shadow of my Starbase and took it apart like butter. This is coupled with the fact that Def plats are like tissue Paper and get blown away so quickly if it is just the Starbase vs a fleet. Having more opportunities to attack means that you win. It is kind of like how action economy is what matters most in DnD. The truth is that the attack damage from the star base itself is just too infrequent and small compared to a fleet of gunships. ![]() I would get so frustrated because what looked like a fair fight from the numbers always ended up with a lost Starbase, even when huge numbers of defense platforms were in play. I mean, I have always been someone who loves to turtle and I quickly found out that having a high number on your strar fortress doesn't mean your boarders were secured.
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